Adaptive Behavior, ALife and Agents

GECCO99 Tutorial
10:45 - 12:30, 14 July 99 (Wed)
Ballroom E, Omni Rosen Hotel

Richard K. Belew
Jean-Arcady Meyer

Outline


  1. Motivation

    What does focus on "adaptation," "behavior," "life," ... change about our view of evolutionary computation?

    1. Abstract model of evolutionary search
    2. Active, reinforcement learning
    3. Evolving behaving functionals F()
    4. "Natural" problem instances?
    5. Nature does not know what is "best!"
  2. Artificial Life
    1. Definition
    2. Natural Life (Biology)
    3. Artificial Life (AL)
  3. Animat approach to AI
    1. Definition
    2. Objectives
    3. Animat vs. AI
    4. Control architectures for animats
      1. Basic components
      2. Main implementations
      3. Cabled architectures
      4. Learnable architectures
      5. Evolvable architectures
      6. Developmental architectures
  4. (Co-evolution)?

Last updated by rik on 3 Jul 99.